# Phaser Editor MCP Server v5
> Local MCP server bundled with Phaser Editor v5 that connects an AI client to a running editor instance for inspecting and editing game scenes, assets, animations, and tilemaps.
Canonical: https://www.mcpfolio.com/servers/phaser-editor-mcp-server
Last updated: 2026-10-28
## Catalog record

- Publisher: Phaser (Phaser Editor)
- Categories: development

## Website

https://docs.phaser.io/phaser-editor/ai/mcp-server

## Transports

stdio

## Authentication

No separate MCP authentication is described; connection is to the running local Phaser Editor v5 instance.

## Tools

- **ide-get-all-scenes-in-project**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **ide-get-active-scene**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **ide-open-scene**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **ide-create-new-scene**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **ide-save-scene**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-textures**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-texture-binary**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-bitmapfonts**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-bitmapfont-image**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-spritesheet-image**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-texture-content-bounding-box**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-animations**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-spine-skeletons**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-spine-atlases**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-spine-skeleton-info**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-spine-skin-image**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-available-tilemaps**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **assets-get-tilemap-data**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-clear-scene**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-get-scene-dimension**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-get-screenshot**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-get-scene-data**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-move-game-object-in-render-list**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-delete-game-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-move-game-objects-to-parent**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-pack-objects-in-container**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-delete-plain-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-add-game-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-update-game-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-add-plain-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-update-plain-objects**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-add-editable-tilemap**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-add-tileset-to-editable-tilemap**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-delete-tileset-from-editable-tilemap**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-add-editable-tilemap-layer**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-resize-editable-tilemap-layer**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-write-editable-tilemap-layer-data**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-fill-editable-tilemap-layer-data**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.
- **scene-get-editable-tilemap-layer-selection-data**: Phaser Editor v5 tool; see the official tool reference for the exact operation and parameters.

## Sources

- [official_tool_reference](https://docs.phaser.io/phaser-editor/ai/mcp-server)
- [official_documentation_or_source](https://docs.phaser.io/phaser-editor/ai/mcp-server)

## Setup

Use the interactive setup panel on [the detail page](https://www.mcpfolio.com/servers/phaser-editor-mcp-server) to view instructions for each supported client.